I think that's when I realised the beauty of BOTW's weapon system. Or just get rid of it all together. Let us know in the comments below. Kind of a weird question to answer right now. Weapon Durability has been part of the gameplay mechanics of Breath of the Wild, and it also carries over to Tears of the Kingdom. Now if youll excuse me I have to go break a ton more of my shit. The Legend of Zelda: Tears of the Kingdom (2023) was released on May 12, 2023 and is now playable on the Nintendo Switch. Increased durability I really had to hesitate over increased durability or fix broken weapons, but finally chose the former. Currently I find myself letting the weapons break, because I see no reason for running around with my bag full of weapons that can only take 1 or 2 more hits before breaking. Durability shouldn't be a reason to encourage exploration. I never ran into any trouble with the weapons breaking. Have a mixture of upgrading and repairing your own. Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom? I just think its unrealistic to break that quickly. It was my least favourite aspect as it felt like a time filler. I hated that feature. But the big thing is item repair. An appropriate level of tension needs to be maintained in a game in order to keep a players interest, but at the same time players dont like frustrating stupid stuff. The Giant's Knife and Razor sword are strange examples to bring up for as you allude to, the former had the permanent Biggoron sword as an alternative, and the latter the Gilded sword; which only serves to highlight that this option wasn't available in Breath of the Wild. Half the rewards you get are weapons (or bows, or arrows,) that may not last through a single enemy. Like finding a camp with a decent weapon but you might have just passed it by otherwise. Looking ahead to Tears of the Kingdom, we can't help but wonder what the future will be for this divisive little mechanic. Im just not sure how they could do it in a open world because you dont wont to close anything off due to the items you get. It's honestly the same problem as Paper Mario Sticker Star and Color Splash--weapons have a finite number of uses, which often just makes me actively avoid the combat so as to not waste them. Lets hope the blacksmiths of Hyrule have learned a thing or two about durability. Things got better in the back half of the game, but early on it was a pain in the ass and demoralizing to get a hot new sword only for it to break a few dozen hits later. Another thing that is important to mention is that a single Rock Octorok can only repair one weapon, shield, or bow at a time. This mechanic is that weapons, bows, and shields have durability and eventually break. Drop your weapon on the ground near them. It comes close to ruining what would be an otherwise great game. Most weapons could still break, but the player could still have a nice variety of weapons if things got really rough. ): if a sword gets too dull or breaks, pick up a spear nearby. Don't make me find 400+ seeds. I only picked up the game recently. Ultimately, I could do without it, but it doesnt break the game for me by any means, pun intended. When I finally got the Master Sword I thought ah, well its all been worth it, because now were in business like in older Zelda games only to find that it has a re-charge! What was the point of that little system. Longer lasting for some, rarer weapons, and less rain in the back third of the game. Sometimes, depending on what is being done, the weapon won't lose durability. How to increase weapon durability in Zelda: Tears of the Kingdom It's one if the reasons Breath of the Wild isn't among my favourite Zelda games. Refusing doesn't add anything extra. It would be like saying that 20 years in prison or the remainder of your life in prison are 'the same concept'. I spent a lot of time fumbling around deciding what weapon to drop, and while that makes you think it's also a lot of tedious busy work - it doesn't help that the inventory is SLOW as molasses, at least on my Switch Lite. This ensures a longer and more enjoyable experience while exploring the various Zonai devices available for fusion, such as combining a Zonaite Shield with a rocket to allow Link to soar skyward at will. and our It wouldnt be the same if you got access to a permanent P-wing and hammer suit halfway through. This creates the problem of players free choice, if the player choses to venture into a higher level stage at the start and get their hands on a powerful sword, the unexplored areas will lose their sense of challenge and reward. In the early hours of BOTW, I ran out of weapons a lot. newsletter, 9 things to know before starting Remnant 2, Ubisofts new Star Wars game gives the galaxy its first Wind Planet, Where to find dragons in Zelda: Tears of the Kingdom, How to find the Light Dragon in Zelda: Tears of the Kingdom, A spine-tingling clip from Uzumaki emerges from Adult Swim Festival 2023. Hyrule Warriors might have been betterits close. Drew is one of the game guide writers in PlayerAssist. So yeah, I would like it to stay absolutely. This number never gets replenished. BotW made inventory management a huge deal and it was a worse game because of that. The Legend of Zelda: Tears of the Kingdom still has the weapons and shield durability feature, but players can now improve weapons using a new ability called the Fuse ability! The upgrades are always decent from a numbers perspective, and the truly powerful ones lead to much cooler-looking weapons too. It comes close to ruining what would be an otherwise great game. Making it so that weapons last that little bit longer would obviously be a bonus, but wouldn't it also be nice to see us getting the ability to add some (limited) durability boosts onto some of our favourite weapons? I don't know a single time I've been playing a game where I get a neat new weapon and thought to myself "Sh*t, I just wish this thing would break after I hit the next monster." I dont want Tears of the Kingdom to introduce crafting mechanics or something equally daft, but theres definitely something to be explored here. Make it somewhat expensive so that you perhaps only use the service for a few of your very best items. been playing it a 2nd time on master mode thinking it was going to be terrible because enemies have more health and it's still not really been an issue except in the beginning where to have to use the tedious process of bombing enemies until you build up a stockpile but after you get weapons with 15 or more damage stat it just feels normal mode. Privacy Policy. Guess only time (but not too much more now!) To "listen to the fans", if this is actually what most people want, and make the game easier and more convenient would be the antithesis of art, which "the fans" are so desperate in insisting their little hobby is. Weapon degradation was a beautiful way to encourage experimentation in BOTWs Hylian sandbox. So, it would be just dandy if the gnarly Master Sword weve glimpsed in TOTK once sufficiently rejuvenated and tempered and whatnot retained its masterfulness permanently at the very, very end of the game. Is Hollow Knight: Silksong Releasing This Year? I do thing the durability could be tweaked though, especially for early game. Also bows breaking was the dumbest thing ever; those were already resource constrained with arrows (which were pretty rare for most the game)!! Having to go back to just lame sword would be such a step back. "I have a serious love-hate relationship with Breath of the Wilds cooking. Might even throw in Emperor Titus Mede II, too. I didn't mind it that much, but mostly due to the fact I enjoyed the bow, but oh god, THE ARROWS. It really put me in a postion to try all items. More expensive to repair the higher it is upgraded. @ModdedInkling I don't think all the other Zelda games are jokes. 10 Games To Play If You Like The Legend Of Zelda: Tears Of The Kingdom. Brian Altano is an executive producer and host at IGN. Having degrading weapons just means you need to spend time side tracking to find another similar one once yours breaks. Why is this a question at all? Super cozy settings end up feeling flatter than they deserve. Regardless, the breakaway weapons were an integral part of what made the original so compelling. There are no takebacks, but also no juggling endless upgrades to the same gear. I mean I always kept a leaf on me, just because the never broke unless you hit something with it and it had interesting applications. Cooking is a non-mechanic. Weapon durability is the one thing that I'm actually confident Nintendo will change with Tears of the Kingdom since that is the most consistent criticism of the game. Which forced me to deal with the weapon degradation, and that is where my hatred for it settled in. This Subreddit is dedicated to the video game, The Legend of Zelda: Tears of the Kingdom, on Nintendo Switch. 2. The breaking weapons just forces you into a zone that repairing wouldn't, at least for the most part. I'm okay with having it - though I'd prefer not to - but please at least heavily tone it down. (For reference, 1 durability = 1 hit). The Legend of Zelda: Tears of the Kingdom. How yunobo gone while still at the fire temple? Zelda: Tears of the Kingdom Weapon Durability Explained - Sirus Gaming The best weapons in Zelda: Tears of the Kingdom - Polygon Features Tears of the Kingdom's Weapon Durability System Is Much Better and Still Annoying Weapon durability returns in Tears of the Kingdom, and that controversial mechanic is only. Games like monster hunter I like trying different types because they play so different and are very fun to experiment with. As soon as I saw that and the stamina bar I knew I really didn't want to play it despite liking the art style. BioWare, Ubisoft and more). Possibly, if you add number 3, make it so you can cut a certain amount of time off of the recharge (If you have 5 minutes left but only have 20 rupees, you can shave 2 minutes off of the time). And as you said, there is actually a potential of finding something useful here too, just that even a weaker weapon can be very useful, making it way more likely. The Legend of Zelda: Breath of the Wild is by all means a massive commercial and critical success, but six years later fans everywhere are still debating over one of its most integral item and. I would like less weapons, but more movesets with durability scrapped if I am being honest. What's the point of unlocking more inventory space if you have a collection of indestructible and powerful weapons already? I would like to see the system improved by having a couple types of weapon degradation: 1) Weapons rusted out/nicked up and unrepairable, but can be used until they break2) Good weapons that simply get dull and lose power, to which, they need to be sharpened (like Monster Hunter), but also have a special breakability where if certain conditions occur, the weapon could be degraded severely or destroyed (Ex: Melts in intense heat, clashing against uncuttable surfaces, etc.). Cookie Notice Maybe keep most of the current system, but add some quests involving items that can make some weapons unbreakable. That way, you still have to take weapon degradation into account while engaging in combat, but you can still have a favorite weapon(s) to always have by your side. ), but it was cool nonetheless. I also hated it in the fire emblem series. He mixed his communications degree with his love for video games to help other gamers with different video game situations. And because youre never short of supplies, those occasional feelings of weapon impoverishment and desperation that often creeped in early in Breath of the Wild are nowhere to be found. Keep it, but tone it down a little bit. Urgh! I don't think the system needs to be abandoned, it just needs some tweaking. While you might. It depends on what the game is about. Both games offer the possibility of finding better gear and growing stronger by playing the game. It sucked a** that you just got hold of the most ultra hyper weapon, after a fight where you nearly died just to have it breaking down after a few hits in some generic shrine. All rights reserved. On the other hand, players who dislike the weapon durability feature may find that this improvement can make the mechanic more tolerable and less frustrating. During the early stages of the game, the majority of your fusing endeavors will involve humble materials such as sticks, stones, and other basic resources. While the choice to have weapons degrade and shatter kept players engaged, on their toes, and always experimenting with new combat methods, it was also a source of frustration especially when players found a rare, reliable weapon that they loved. My main gripe is the same as Gavin's though; the Master Sword should be the Master Sword for a reason. I like the idea of repairing and adding to the durability of your favorite items. Id rather have lots of weapons in the game like BotW but that dont degrade and are upgradable. Just like in real life, the more you use a weapon, the weaker and more vulnerable to damage it becomes. Add blacksmiths everywhere across hyrule that repair them for different prices, depending on how strong it is (tree branch costs one rupee, Savage Lynel Sword costs 100 rupees, and so on). There is no incentive to explore, complete shrines, or do anything once you are confident you can beat Calamity Ganon, because often times the reward you receive is less valuable than the resources you spent along the way. Maybe later in the game you can acquire equipment that can assess and even do major repairs yourself. No. Music production and games are two things he enjoys doing in his free time. Just a few days ago I completed the game for the first time. Silver Lynel horns break the weapon balance. Once a weapon, shield, or bows durability is almost used up, the text will appear on the screen and say that the item is badly damaged. Will Tears of the Kingdom Have Weapon Durability. Perhaps have then last a bit longer with the option to repair them. What do you think? The Legend Of Zelda: Tears Of The Kingdom - Who Is Purah? Why not two yes's and two no's. By Rei Penber Published May 25, 2023 Weapons breaking at the wrong moment can be detrimental in Tears of the Kingdom. With the ancient weapons you feel that loss twice. Tears Of The Kingdom Vs. I really don't have an opinion on this. Would the ability to repair help? It just wasn't fun smacking goblins for a few hits before it breaks, and it gets especially worse when the enemies become HP sponges but every weapon, including endgame weapons, break almost as fast as early game weapons. Engage in Combat and wait for them to suck in the item. I could live with the quick menu not pausing the game, but I can imagine it being a hassle to some. All weapons are eventually doomed to die (except the Master Sword), The only way to truly repair a weapon is with Rock Octorocks (Pelison's Break-A-Part Shop doesn't repair), Scan this QR code to download the app now. Repair Weapons Guide - Zelda: Tears Of The Kingdom I did not nearly finish the game and had little desire to return to it. If Tears of the Kingdom is again an open world exploration game and largely follows BotWs structure, then yeah, I definitely think limiting the weapons has to be part of the experience. The amount of weapons you can hold needs to be increased also. The Legend of Zelda: Breath of the Wilds weapon degradation system was bullshit. Im fine with weapons breaking. My only two complaints with BotW were the weapon degradation and stamina systems, and with the latter it was really only an issue very early on. There certainly is a good argument that everything is useful, figuring out how even the most obscure item has a cool use, but when all the weapons bust so quickly they never felt special or rewarding. And they all pay you exactly the same amount of rupees for it. In fact, for this new game, how they handle weapon breaking is a dealbreaker for this game for me. Weapon Durability Is Back. Read on to learn how the weapon durability system works, how to increase weapon durability, whether there are unbreakable weapons, and more! What do you want to see happen to TOTK's weapons? Hot take: I loved the weapon durability system. Where most games you would just default to the strongest and never try anything else. I didn't bother reading any more. So instead of it breaking in like 10 hits, should be like 30 instead, maybe more but its something that would need a lot of testing first. The weapons breaking made the master sword better, which makes sense since it is the master sword. Things got better in the back half. If the combination isnt that great, you use it up and break it fast. I don't want to see my favorite weapons get broken. Never saw weapon degradation as an issue. This gives me something to think about and manage during the game. I hated the implementation of degradation but the second yes response is almost better than the no response for me. Please enter a valid email and try again. Early on in Breath of the Wild breakable weapons were integral to encouraging exploration, but the further you progressed the more annoying and unneccessary it became. Only Breath of the Wild also offers the possibility of coming out worse after clearing an area. Should it abandon the idea altogether? We don't even know what the structure of the game is yet. The machine consists of a dome of Zonai Sleds with Beam Emitters and a . If itnwas to change I think it should only be very minor, maybe weapons last 10% longer or something. Id like to opportunity to fix some if I want. If anything, perhaps they should make some weapons less prone to degradation (as it seems that it only takes a relatively small number of hits before most weapons break). I didn't answer the second question as any of the options listed would be an interesting change. Fusions with materials and fusions with other weapons. The Legend of Zelda: Breath of the Wild is one of the most beloved and critically-acclaimed games in the series and all gaming. Not crafting no. 10 Awesome Details We Saw From the Tears of the Kingdom Gameplay Even while playing with self impossed permadeath rule (cannot get killed, cannot fall into oblivion or mud etc. The mini game of wait for the flash in Skyward Sword was alright but the novelty wore off fast. Am I The Only One Who Misses Remote Bombs In Tears Of The Kingdom? Otherwise it's just stupid. There are so many slots available, I always had too many, and saving a particularly good weapon for a particular fight felt good versus simply having an amazing weapon for anyone and everyone. I don't need it. The developers could have just raised weapon durability across the board, or added a more complex and obtuse crafting system requiring you to combine tons of materials to incrementally increase the longevity of your favorite new mace. There's also the fact that looted gear can have special enchantments, and quests often give special weapons and armor. Although I certainly wouldn't say no to a repair system and/or more cooldown items either. But with all of my dungeon crawling, making sure to get precious gems and valuable weapons and armor so I can sell them, the money I would make from selling a basic Iron Dagger would be mere pittance. But Id be open to however they push it in new direction. Crafting would definitely help my displeasure of this mechanic. Cece in Hateno Village will help you out with a replacement while the usual Octorok will be the best method of repair. repairable sounds like a bigger pain in the butt. Then I wouldnt mind as much that swords/spears break. @greengecko007 It's completely the other way around for me, the potential of finding a great weapon that will help me with more difficult situations was one of the main reasons why I explored so much at all.On the contrary I utterly hated the game Skyrim because I essentially found good stuff once and after that everything I ever found was pointless. There is almost no point to cooking elaborate meals which require a specific combination of rare ingredients, when you can just throw one Hearty Truffle in the pot and get a Mushroom Skewer that fully heals Link and gives him an extra heart to boot. Only a small chance of weak weapons breaking, but it's more like Monster hunter where a sharp weapon increases damage and a dull weapon bounces/deals less damage. No! As mentioned above, the games decayed and other metal-based weapons have decreased durability because of Gloom. The Legend of Zelda: Tears of the Kingdom - Weapon and Shield I don't mind having weapons break, but the way BotW made it most of my inventory was just weapons. Related: The Legend of Zelda: Tears Of The Kingdom - Useful Items You Probably Forgot About. Maybe allow the more special weapons to recharge while more common ones break. Frankly speaking, this poll seems REALLY disingenuous towards discussion and biased toward the idea of breakable weapons. I am curious as to what they do with the mechanic though. BotW was at its best when you had very minimal weaponry, and instead had to use your tools and environment creatively. The world scope means that interactions with individual characters is pretty minimal, and there really are some I wish I could get to know a little better. Venturing into the Depths beneath Hyrule, you'll encounter mischievous shadows brandishing their ordinary yet pristine armaments, a stark contrast to the worn-out swords Link discovers on the surface. The Legend of Zelda: Tears of the Kingdom will be released on Nintendo Switch on May 12. This system reinforces Breath of the Wild 's mechanical depth, and. But, if it's more straightforward this time then this and every element obviously needs to be reconsidered to fit. It makes finding weapons/shields/bows disappointing and boring and feels like a slap in the face rather than a good reward, and makes you want to hoard good stuff instead of using it, and makes it feel like the game was generated by an AI. I didn't mind the weapon degradation much in gameplay but it did take away the satisfaction of getting a cool looking spear only for it to break after 6-7 uses. You can collect korok seeds to unlock more inventory space. You dont recover from that over night so I would like to see the system return. While not explicitly shown during the gameplay video, all the telltale signs of cooking are back Link had an inventory full of ingredients (some of which he was more concerned about strapping to his weaponry rather than roasting) and that signature wide cooking pot could be seen over a campfire in a cave that was briefly visited. It'd be nice to have a way to not lose such a hard-earned weapon, even at a cost. However, keep in mind that with this fused shield combination, you will need to continously replace the secondary shield while preserving the Hylian base for a resilient defense. Just as important should we keep gathering and cooking? While most fused items provide a standard durability bonus of +25, it's essential to have a solid foundation of weapons and shields that not only offer impressive fusion power but also possess exceptional durability. Breaking weapons does critical damage, I'm not sure why I'm the only person who knows that. Combat in Zelda games hadn't been interesting in a very long time. It makes sense for things like sticks and bones but I think I would prefer a durabikity/sharpening system for swords and the like. A doubled-up Hylian Shield will be the best possible protection you can attain in the game. 100% I want it the same. Repair in Tears of the Kingdom. @Expa0 exactly. Enjoy! They should take a page from the No Man's Sky book. An example is fusing weapons with Bokoblin Arm Bones, which are easy to find. The Legend of Zelda: Breath of the Wild is by all means a massive commercial and critical success, but six years later fans everywhere are still debating over one of its most integral item and combat features: weapon durability. Additionally, it is important to know that Link cannot break fused weapons or shields apart to get its parts. I love the game but that weapon deg drove me away from the game for good after about twenty hours. Make them hard to get if you have to just please let the option be there. by AtomicSlumber SPOILER How fuse durability actually works After hours of extensive testing and research, I think I finally understand how weapon durability in TOTK actually works. Weapon degration is the absolute WORST part of BOTW. More reasons to gather material while exploring is welcome. I wouldnt want it but Id be very surprised if it doesnt return. Hitting a tree or rock with a weapon that can't damage it (Sticks, Bones, Spears, etc), Hitting walls without collision (its like hitting air), Cutting grass, small bushes, tree saplings, or other seemingly massless objects, Temporarily lighting your wooden weapon on fire (it will instantly break eventually, except torches). ALL RIGHTS RESERVED. With that in mind, players may think carefully before unfusing items. Full disclosure, havent read anyone else thoughts or most of the article. Its also nuts to me that theres no in-game way to track what combinations youve already tried and what the results were, especially given how many ingredient options you have. I feel like it's only adding artificial difficulty. Well still need to test this system thoroughly to see if there are any limitations, of course, but for now its looking really promising. No. I would pick up as many weapons as I could find and still end up with 0 left when fighting pretty weak enemies. Youll pick up low level swords, spears, and sticks, smack them against a bad guy a few times, do a little damage, and then watch your weapon shatter to pieces in the middle of a fight, sending you scrambling through your inventory for a backup. This would at least give you a range of weapons to play with and possibly maintain before upgrading to better weapons, or melting them down to make better weapons, etc. Or is there a compromise between the two arguments that can be had? Bring back hammers, deku leaves, torches, magic rods, hookshots, etc as an item class of their own with its own inventory slots. But while people were arguing about whether Breath of the Wilds breakable weapons are good or not (spoiler: they are, and we talk in-depth about why on the latest episode of NVC), I am far more concerned about the future of another likely returning system because lets face it, Links cooking skills need sharpening. weapon degradation should be a thing but it shouldn't mess with the flow of the game.
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